5 biggest mistakes when testing video games

Here are some of the worst errors I've seen testers do. (that includes me when I started in this role a decade ago) 1. Neglecting Regression Testing Regression testing involves retesting previously fixed bugs to ensure they haven't resurfaced after subsequent changes or updates. Testers might overlook this step, assuming that a bug fix remains … Continue reading 5 biggest mistakes when testing video games

Should video game QA testers learn programming?

It's widely spread that videogame QA testers don't need to understand programming and automation because they usually do only manual testing, and that is a partial truth, why do I say that? Because learning programming can give you the ability to help find the bug's origins.Imagine the following scenario: The development team gave you have … Continue reading Should video game QA testers learn programming?

How to make Test Cases for video game QA

At the heart of Quality Assurance lies the creation and execution of test cases—a systematic approach to identifying and resolving issues in games before they reach the players’ screens. In this blog post, we'll delve into the intricacies of test cases for video game QA and shed light on their importance in delivering top-notch gaming … Continue reading How to make Test Cases for video game QA

Essential Quality Assurance Tools for testing video games

As a Quality Assurance tester in the mobile video games industry, I've learned the importance of efficient tools and good practices, here are some of them: Essential Tools: Jira: for managing tests, setting priorities and reporting bugs to the teams Google Sheets: nothing is better than the good and old spreadsheet when it comes to … Continue reading Essential Quality Assurance Tools for testing video games

Como consertar rotação de arquivos .fbx do Blender para Unity 3D

Você provavelmente já notou que os arquivos .fbx exportados no Blender ficam com a rotação toda errada no Unity.A solução mais simples para isso é usar o add-on de Blender desenvolvido pelo "Mirgar" (usuário do fórum oficial do Unity). Como instalar o Add-On Baixe o add-on no link https://forum.unity.com/attachments/unity_tools-2-80-and-newer-zip.497732/Abra o arquivo .zip e extraia o … Continue reading Como consertar rotação de arquivos .fbx do Blender para Unity 3D

“Square Fists” finally released on Google Play and AppStore (Android / iOS)

I finally published my new game "Square Fists - Boxing" for Android and iOS. You can download it on Google Play or the AppStore! I've worked ALONE for 22 months on this game. Everything you see on the screen came from my mind and hands, including the character voices.Designing and developing a game just by … Continue reading “Square Fists” finally released on Google Play and AppStore (Android / iOS)

Assinatura de Apps do Google Play (Android App Bundle)

Antes de submeter um arquivo ".aab" ao "Google Play Console", você precisa providenciar um arquivo de assinatura do seu app/jogo no formato ".pem"Essa assinatura é gerada a partir do arquivo ".keystore" do seu app. Caso você ainda não tenha providenciado essa assinatura, será alertado com o seguinte erro ao final do upload:"Para fazer o upload … Continue reading Assinatura de Apps do Google Play (Android App Bundle)

Como criar Android App Bundle no Unity

Hoje, o Google Play pede que os desenvolvedores criem os "Android App Bundles" para que os usuários possam baixar versões mais leves dos aplicativos disponíveis na loja. O que é um Android App Bundle (AAB) e por quê ele foi criado? Antigamente, para lançar um jogo na plataforma Android, bastava você gerar um arquivo ".apk" … Continue reading Como criar Android App Bundle no Unity