Multi-language game (Unity)

We'll need: – a public static Dictionary that stores all of the game's words – a public static Function that sets the game language – a public static Function that gets words from the Dictionary when you need them So first... create a C# public static class named LanguageDictonary: The first function, SetLanguage (), MUST be called at the beginning of the game, to set the language. … Continue lendo Multi-language game (Unity)